{"schemaVersion":1,"resource":"search-index.json","describedBy":"/api/agent/schema.json","policy":{"access":"Public portfolio resources. Private accounts and dossier content are excluded.","evidence":"Portfolio statements supplied by the owner. Outcomes are source claims, not independent analytics verification.","missing":"Rates are agreed directly through Contra. Current availability, certifications and testimonials are not specified. Ask Adri; do not infer.","capabilities":"Read-only static resources and browser-local keyword search. No autonomous agent, model, remote query endpoint or write API."},"provenance":{"basis":"shared approved portfolio records","sources":["/agent/","/#studio","/api/agent/projects.json"],"independentVerification":false,"confidence":null,"limitations":"Owner portfolio statements; not independently verified."},"data":{"method":"Deterministic browser-local keyword matching","remoteSearch":false,"records":[{"id":"profile","kind":"Profile","title":"Adri Dwitomo","text":"I'm a product and visual designer with more than a decade of experience across Jakarta and Singapore. My background spans graphic design, UI/UX and visual storytelling, with work across fintech, commerce, gaming, Web3 and AI products. Pakago brings my product design and visual practice together. I work across interfaces, brand identities, design systems and interactive experiences, carrying an idea from its early structure through to the details people see and use. I started working in graphic design in 2012 and moved into UI/UX and human-centered design in 2014. Gaming is a personal interest as well as part of my work, and my creative practice also includes music composition, video and photography.","url":"/agent/#m-profile"},{"id":"career-0","kind":"Career","title":"Zarklab","text":"Senior Product Designer Nov 2025 - Jun 2026 Designed onboarding, navigation, workspace discovery and upgrade paths for AI storage. Shaped chat for searching, organizing and generating files, with AI-assisted UI exploration, design-to-build iteration and animated launch storytelling. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-1","kind":"Career","title":"Julius Baer","text":"Senior UX/UI Designer Jan 2025 - May 2025 Designed internal SaaS pages, dashboards, developer-tool marketing and employee-logistics experiences. Created visual systems, onboarding guides, decks and nontechnical communications. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-2","kind":"Career","title":"Seedify","text":"Senior UX/UI & Product Designer Jul 2023 - Nov 2024 Designed for Seedworld, staking dashboards and Seedhub launchpad across desktop and mobile, collaborating with blockchain engineers, developers and game designers. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-3","kind":"Career","title":"RPG Republic","text":"Lead UX/UI Designer Jan 2023 - Feb 2024 Designed PLAY3R for noncrypto-native gamers, using research, brand and community feedback to refine onboarding, wallet setup, recovery, tooltips and responsive flows. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-4","kind":"Career","title":"Mintable","text":"Lead UI/UX Designer May 2021 - Mar 2023 Designed Mintable 2.0 desktop and mobile journeys and Mintology B2B NFT experiences, including ImmutableX and XRP work, research, prototypes, design QA and handoff. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-5","kind":"Career","title":"Maison 21G","text":"Lead UI/UX Designer Sep 2019 - Apr 2021 Designed luxury commerce and virtual perfume customization across desktop and mobile. Research, journey mapping and design QA supported discovery, personalization and checkout. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-6","kind":"Career","title":"PolicyPal","text":"Senior UI/UX Designer Apr 2019 - Aug 2019 Insurance and fintech comprehension. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-7","kind":"Career","title":"Happi","text":"Senior UI/UX & Graphic Designer Feb 2018 - Mar 2019 Consumer product UX and visual design. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-8","kind":"Career","title":"Telunjuk","text":"UI/UX & Visual Designer Mar 2014 - Dec 2017 Commerce interfaces, video and campaign production. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"career-9","kind":"Career","title":"MatchMove Games","text":"UI and Graphic Designer Oct 2012 - Sep 2013 Game interfaces and graphic design. Career dates and titles follow the owner-confirmed resume. Concurrent freelance roles are identified where documented.","url":"/agent/#m-profile"},{"id":"capability-0","kind":"Capability","title":"Product Strategy","text":"Turn an open brief into a focused product direction. Clarify constraints, priorities and the core journey before investing in detail. Product direction is demonstrated through Zarklab's expanding AI workspace, Mintology B2B journeys and PLAY3R research. Evidence is stronger for defining experiences than for owning business strategy or quantified commercial outcomes.","url":"/agent/#m-profile"},{"id":"capability-1","kind":"Capability","title":"UX Architecture","text":"Connect journeys, information hierarchy and interface states so people understand where they are and what to do next. A sustained strength across complex storage, wallet, marketplace and onboarding structures. Zarklab, PLAY3R and personalized commerce show a repeated ability to organize journeys, states and information.","url":"/agent/#m-profile"},{"id":"capability-2","kind":"Capability","title":"Visual Craft","text":"Build distinctive identities and clear visual systems, from typography and composition to reusable high-fidelity components. The most consistently demonstrated strength: distinctive visual direction across luxury commerce, gaming, brand identities and AI products. Maison 21G, Seedworld, Portvale and Altermana show range as well as continuity.","url":"/agent/#m-profile"},{"id":"capability-3","kind":"Capability","title":"Interaction & Prototyping","text":"Make flows tangible with prototypes, motion and interface states. Use the appropriate fidelity to explore a decision and communicate intent. Strong repeated evidence in perfume customization, wallet setup and recovery, and conversational AI workflows. Prototypes and interface states make complex journeys understandable and tangible.","url":"/agent/#m-profile"},{"id":"capability-4","kind":"Capability","title":"Delivery & Collaboration","text":"Explain design rationale, expose tradeoffs, consolidate feedback and organize components and specifications for founders and engineers. Mintable design QA and handoff, Seedify collaboration with engineers and game designers, and Julius Baer internal-tooling work demonstrate cross-functional delivery across product, design and engineering.","url":"/agent/#m-profile"},{"id":"capability-5","kind":"Capability","title":"Design to Build","text":"Carry design into working interfaces through AI-assisted implementation, responsive iteration and design QA. Pelana documents the native app and supporting web stack separately. A growing practical strength in HTML/CSS, responsive interfaces and AI-assisted design-to-build iteration with Codex and Claude Code. Pelana and Zarklab support this direction; independent full-stack engineering depth has not been established.","url":"/agent/#m-profile"},{"id":"service-0","kind":"Service","title":"UI/UX & Product Design","text":"Interfaces, prototypes, design systems, and product flows for apps, games, commerce, AI tools, and digital platforms.","url":"/agent/#m-services"},{"id":"service-1","kind":"Service","title":"Brand & Visual Direction","text":"Identity systems, art direction, illustration, campaign visuals, and premium visual languages for brands that need a stronger presence.","url":"/agent/#m-services"},{"id":"service-2","kind":"Service","title":"Game & Interactive Design","text":"Game UX, progression systems, wallet flows, creator surfaces, collectibles, and game interactions for teams building interactive products.","url":"/agent/#m-services"},{"id":"service-3","kind":"Service","title":"AI & Digital Systems","text":"AI-enabled products, digital platforms, dashboards, automation flows, and content systems that turn complex ideas into usable digital experiences.","url":"/agent/#m-services"},{"id":"pelana","kind":"Project","title":"Pelana","text":"Personal Finance App A finance companion that turns saving, spending, and habit tracking into a light idle RPG loop. An iPhone finance app that connects spending, budgets and goals with an AI companion and idle adventure. Product Designer & Developer Pelana began as a design study in making everyday financial habits more approachable. The current iPhone app combines a finance tracker, Pela AI companion and an idle adventure. Connect three experiences without compromising the clarity of financial actions. Money inputs, pending actions and saved transactions must remain explicit and reviewable. I mapped user needs, prioritized the core flows and developed an MVP-ready prototype through research, illustration and usability testing. Money remains the source of truth. Pela prepares structured actions for review, while the adventure translates financial engagement into XP, quests and rewards. User research Journey mapping Feature prioritization Illustration Prototyping Usability testing iPhone finance app Reviewable AI money-action flows Expense, income, transfer, budget and goal interfaces Onboarding and membership Idle-adventure and reward experiences Character and brand artwork Landing, legal and support website Figma Notion Codex Xcode GitHub TypeScript React Native Expo React Expo Router React Navigation Zustand Reanimated React Native Skia SQLite RevenueCat PostHog Next.js Supabase Resend Vercel Rive Design and development  Native app · language  Native app · frameworks and libraries  Native app · storage and services Local SQLite-based storage. Experimental model adapters are not presented as shipped functionality. Website · language  Website · frameworks and services Supabase supported historical waitlist persistence; the public waitlist form is retired. Support messages do not use Supabase. Motion design Owner-attested design workflow tool; this does not establish a shipped runtime dependency. Research habits and motivation Used interviews, surveys, competitor research, personas and journey mapping to understand the barriers to everyday financial tracking. Prioritize the core experience Developed flows and information architecture, using card sorting, How Might We questions and MoSCoW prioritization to define the prototype. Design the product and characters Progressed from sketches and wireframes to a Figma prototype, with an illustrated world, avatars, Pela and a shared visual system. Test and iterate Used usability feedback to refine the original prototype. The current app builds on that work with reviewable AI actions, local storage and an integrated financial and adventure state. Build and release Extend the original design study into the iPhone app: implement money-action flows, onboarding and membership, then complete QA and release preparation alongside the supporting website. Keep financial records authoritative; AI prepares actions for the user to review before saving. Connect habits to quests and rewards without rewarding spending more money. Keep Money, Pela and Adventure connected through shared financial state.","url":"/work/pelana/"},{"id":"nusavest","kind":"Project","title":"NusaVest","text":"Investment Platform Website Clear information, confident visuals and restrained motion. A responsive website and visual system for an institutional investment platform in Southeast Asia. Lead Product Designer NusaVest needed to explain its institutional private-credit and asset-backed investment offering clearly. Balance fintech energy with the trust and restraint expected of an institutional brand. Restructured the information architecture and developed a shared responsive page system. Reusable components connect the marketing pages, investor resources, news and careers. Information architecture UI/UX design Visual direction Six website section designs: Home, About, Careers, News, Investor Resources and Contact Responsive system and reusable components Hero concepts and fintech/data illustrations NusaX identity and logo explorations Investor-document experience Figma LottieFiles Spline Codex Notion Claude Code Vercel Lottie Design  Development and workflow Development and workflow tools confirmed by the owner. Motion design Owner-attested design workflow tool; this does not establish a shipped runtime dependency. Position and structure Clarify institutional positioning and the architecture of the website and investor resources. Explore the hero Develop hero concepts that balance fintech innovation with institutional trust. Design responsively Build reusable components and responsive Home, About, Careers, News, Investor Resources and Contact designs. Extend the identity Develop the NusaX identity, logo explorations and fintech and data illustrations. Use restrained motion to explain capital flow. Give investor documents a clear, dedicated resource experience. Use news and careers to communicate an active business.","url":"/work/nusavest/"},{"id":"altermana","kind":"Project","title":"Altermana","text":"Modular Techwear Commerce A modular techwear brand and Shopify commerce system built around loadouts, classes, and field-ready product storytelling. Brand identity, Shopify store, photography, and campaign content for a Singapore techwear label. Brand, product, Shopify, photo, video, and creative direction Altermana needed a full brand and commerce foundation for modular techwear built around real-world movement, daily loadouts, and class-based gear discovery. The brand had to feel more like an equipment system than a simple apparel store while still staying clear enough for first-time buyers to shop and understand. Pakago shaped the identity, Shopify experience, product story, photography, video, and AI-assisted production workflow around the Armory, loadouts, classes, and the Negative Zero drop. The final system combines a tactical brand voice, Shopify commerce, product taxonomy, campaign media, Field Reports, and launch assets for a local Singaporean techwear brand. Brand identity Shopify design and development Commerce UX Product photography Video production AI-assisted content production Brand identity and tone Apparel concepts, graphics, placements, colorways and specifications Shopify storefront and product taxonomy Class and loadout shopping flows Photography and campaign video Shopify Figma Claude Code Codex DaVinci Resolve Photoshop After Effects Judge.me LottieFiles Spline Notion Brand, commerce and production  Documentation  Define the concept Frame the audience, brand voice and RPG-inspired class and loadout concept. Develop the range Create identity, apparel graphics, placements, colorways and product specifications. Shape the storefront Connect shopping discovery, class and product understanding, and purchase flows. Prepare the launch Create photography, film and campaign assets for the brand and apparel range.","url":"/work/altermana/"},{"id":"pitch-arcade","kind":"Project","title":"Pitch Arcade","text":"AI Startup Evaluation Platform A gamified AI platform that helps founders submit pitches, receive committee feedback, and improve faster. An AI feedback platform for founders to submit pitches, review reports, and improve their ideas. Lead UI/UX Designer and Creative Director Pitch Arcade had a functional MVP for AI-driven startup feedback, but the experience needed stronger clarity, trust, and polish. Founders needed to understand the product quickly, trust the system with sensitive ideas, and feel motivated to iterate. Pakago structured five core flows: landing, submission, dashboard, report, and pricing, then wrapped them in a retro-future interface language. The final design connects AI committee feedback, founder metrics, report insights, pricing, and playful progression into one coherent product experience. AI product UX Landing page design Dashboard design Submission flow Report UX Pricing page design Landing page system Pitch submission flow Founder dashboard AI committee and report screens Pricing and plan pages Progression and reward prototypes Figma Framer Jitter MagicPath Notion Codex Design and prototyping  Current case-study workflow Owner-confirmed current workflow; prototype screens do not establish a shipped backend. Frame the MVP Clarify the proposition and five core journeys for founders. Map the journeys Connect submission, dashboard, reports and pricing into a coherent flow. Build the visual system Apply a consistent retro-future interface language across the product screens. Prototype progression Explore rewards, progression and post-submission states through prototypes; these do not establish a shipped progression backend.","url":"/work/pitch-arcade/"},{"id":"seedworld","kind":"Project","title":"Seedworld","text":"Game & Website UX An MMORPG with player-created content, exploration, and land ownership. A shared visual and interaction system across Seedworld’s responsive website and in-game interfaces. Senior UX/UI and Product Designer Seedworld needed a consistent experience from learning about the game on the web to playing and creating inside it. The website had to explain the path to play, while game interfaces needed to support deeper inventory, building and progression tasks. I combined stakeholder and player research with journey mapping, navigation testing and iterative prototypes across both surfaces. Shared components, iconography and visual rules connect the main website, Creative Mode, character and mode selection, gameplay HUD and in-game menus. Player research Information architecture Responsive web design Game interface design Usability testing Developer handoff Responsive main and Creative Mode websites HUD and menus Inventory, rewards and progression interfaces Character and mode selection Shared components, icons and visual rules Figma Claude Codex Notion Project tools  Current case-study workflow Current documentation and presentation workflow; not a claim that these tools were used during the original project. Align on player needs Combined stakeholder discussions, user research, competitor review and community feedback to identify the path from discovery to play. Structure the navigation Mapped journeys and flows, using information architecture, card sorting and tree testing to check navigation and define the core features. Design across web and game Developed responsive website layouts alongside HUDs, character and mode selection, inventories, maps and research screens, supported by common components and brand assets. Refine and hand off Iterated through usability feedback with game designers and engineers, then prepared modular components for handoff and future seasonal content. Give the main game and Creative Mode distinct entry points within one visual system. Keep build controls and gameplay information visible without competing with the world. Reuse patterns across inventory, map, research and rewards to support future updates.","url":"/work/seedworld/"},{"id":"wardens-ascent","kind":"Project","title":"Warden's Ascent","text":"Mobile Game Battle Pass A modular battle pass for a Web3 creature collector mobile game in the Pixelmon Universe. A modular battle-pass interface for tracking progression, claiming rewards and upgrading a pass. UI/UX Design Lead Warden’s Ascent needed a reusable battle-pass system that could support both ongoing progression and limited-time events. Players needed to see their level, remaining time, reward eligibility and upgrade options without losing the game’s visual character. I reviewed battle-pass patterns and organized the flow around progression, reward claims and upgrades before developing the visual treatment. Warden’s Chronicle provides the evergreen track; Cempress’s Emporium provides the event track. Both use the same interaction structure with distinct themes. UX research Battle-pass flows UI design Illustration Interaction prototypes Battle-pass interface Reward and quest flows Premium and level-purchase dialogs Mid- and high-fidelity screens Motion and illustration assets Figma Codex Notion Project tools  Current case-study workflow Current documentation and presentation workflow; not a claim that these tools were used during the original project. Research the patterns Compared battle-pass systems and identified the information players need to track progress and reward value. Establish the hierarchy Built mid-fidelity wireframes around level, time remaining, free and premium tracks, claims and purchase decisions. Develop two themes Adapted the shared structure for the evergreen Warden’s Chronicle and event-based Cempress’s Emporium. Resolve the flows Developed high-fidelity reward, quest, premium purchase and level purchase screens, with motion and illustrative assets. Keep level, timer and progression visible above the reward tracks. Distinguish free and premium rewards while providing a clear Claim All action. Reuse the layout for quests, premium upgrades and level-purchase dialogs.","url":"/work/wardens-ascent/"},{"id":"portvale","kind":"Project","title":"Portvale","text":"Premium Whisky Brand A premium whisky identity balancing Speyside heritage with modern investment culture. A whisky identity for BitCask, from naming and illustrated labels to a three-tier bottle range. Brand and Label Design Lead BitCask needed an identity for its own single malt whisky collection, connecting Scotch heritage with its fractional cask-investment platform. The range needed to communicate differences between tiers while making room for product and regulatory information on every label. I developed Portvale from “port” for access and “vale” for heritage, then built a visual story that expands across the range. The wordmark, keyhole emblem and illustrated labels share a consistent structure across Premium, Classic and Signature bottles. Brand research Naming and positioning Illustration Label design Bottle mockups Three-tier identity system Wordmark and keyhole symbol Key art and labels Bottle mockups and renders Brand presentation Adobe Illustrator Figma Codex Notion Project tools  Current case-study workflow Current documentation and presentation workflow; not a claim that these tools were used during the original project. Define the positioning Reviewed the brand’s heritage, collectibility and investment context to establish the naming and visual direction. Develop the identity Explored wordmark sketches and emblems, then selected the Portvale name and keyhole motif. Build the tier system Created the “Revealing Portvale” sequence, from map to region to city, with a shared label anatomy and typography. Present the range Applied the system to bottle renders and launch presentation assets to show how the tiers work together. Reveal more of the illustrated setting at each tier: map, region, then city. Use the keyhole emblem to connect access, discovery and heritage. Separate narrative artwork from product details with a repeatable label hierarchy.","url":"/work/portvale/"},{"id":"play3r","kind":"Project","title":"PLAY3R","text":"Crypto Gaming Wallet A crypto wallet redesigned as a game-native product with faster onboarding and clearer Web3 actions. A gaming wallet prototype that connects game discovery, account connection and asset purchases with less blockchain jargon. Lead UX/UI Designer PLAY3R explored how a crypto gaming wallet could help players discover games and start playing without unnecessary setup or terminology. The experience had to support different levels of familiarity with blockchain while giving players control over automated and manual actions. I moved from interviews and competitive research through flows, wireframes and a linked prototype, then ran one moderated testing iteration with three types of gamers. Game discovery, connection, collections and asset purchase share a consistent interface. Blockchain details appear when they are relevant to the action. User research Information architecture Wireframes Prototyping Moderated usability testing Wallet prototype Game discovery, connection and purchase flows Mobile interface screens Design system Figma Codex Notion Project tools  Current case-study workflow Current documentation and presentation workflow; not a claim that these tools were used during the original project. Understand the players Combined interviews, competitive analysis, personas and journey mapping across three gamer types. The source does not state a participant count. Organize the flow Used user flows, information architecture and card sorting to connect game discovery, wallet setup and purchasing. Prototype the experience Progressed from low-fidelity layouts to high-fidelity screens and a linked Figma prototype, supported by a shared design system. Test and refine Ran one moderated usability iteration. Feedback favored fewer blockchain-specific steps and a choice between automated and manual actions; further flow testing was recommended. Lead with games and the path to play instead of technical wallet terminology. Offer automated and manual options so players retain control. Connect discovery, game connection and asset purchasing in one prototype flow.","url":"/work/play3r/"},{"id":"maison-21g","kind":"Project","title":"Maison 21G","text":"Digital Perfumery Commerce A digital scent creation journey for bespoke perfume discovery, customization, and commerce. A bespoke perfume-shopping experience connecting scent discovery, ingredient mixing and bottle customization. Principal UX/UI Designer Maison 21G wanted to translate its olfactory expertise into an experience customers could use online and in store. Customers needed a useful way to explore a product they could not smell through a screen, while creating a scent and bottle that felt personal. I combined consumer research with a workshop involving in-house olfactory experts, then developed and tested the customization flow. A questionnaire leads into scent suggestions and ingredient mixing. Bottle labels and typography can then be customized before purchase. User research Expert workshop Information architecture Prototyping Usability evaluation Scent questionnaire, discovery and mixing flows Bottle customization Linked shopping prototype Responsive interface Online and in-store flows Figma LottieFiles Codex Notion Project tools  Current case-study workflow Current documentation and presentation workflow; not a claim that these tools were used during the original project. Learn from shoppers and experts Reviewed perfume and customization experiences, gathered consumer input and held a Q&A and ideation workshop with the in-house olfactory team. Map discovery to purchase Developed personas, journeys, information architecture and flows for both online and in-store customization. Prototype scent and bottle creation Built low- and high-fidelity screens, then connected the questionnaire, mixing and bottle customization steps in Figma. Evaluate the prototype Collected usability and Q&A feedback. The source reports favorable reactions to scent creation but does not provide a numeric conversion uplift. Guide discovery with an approachable questionnaire and immediate scent feedback. Let customers explore ingredients and adjust their own blend. Connect scent creation to bottle customization in the same shopping journey.","url":"/work/maison-21g/"},{"id":"zarklab","kind":"Project","title":"Zarklab","text":"AI Workspace Product interface design for an AI workspace. Cloud storage, AI search and agent workflows. Senior Product Designer Product interface design for an AI workspace, spanning cloud storage, conversational search and agent workflows.    Cloud dashboard File browser AI image results Written responses Mission configuration Execution report Figma Codex Notion Claude Code Vercel Lottie Design and workflow Owner-confirmed tools; no product runtime or backend is inferred from interface screens. Motion design Owner-attested design workflow tool; this does not establish a shipped runtime dependency. Workspace structure Organize cloud files, recent activity and shared spaces into a readable workspace. Conversational search Present image results and written responses alongside workspace content. Agent configuration Define interfaces for missions, configuration and agent assignment. Execution visibility Present status, progress, reports and cost. This breakdown describes the supplied design artifacts, not an undocumented research or testing chronology.","url":"/work/zarklab/"}]}}