Project6 / 10

Mobile Game Battle Pass / 2024

Warden's Ascent

A modular battle-pass interface for tracking progression, claiming rewards and upgrading a pass.

Warden's Ascent : Mobile Game Battle Pass
My role
UI/UX Design Lead
Client
Warden's Ascent
Scope
Battle-pass interface · Reward and quest flows

Led the battle-pass redesign, UX research, interface design and supporting asset illustration.

Overview

Warden’s Ascent needed a reusable battle-pass system that could support both ongoing progression and limited-time events.

Players needed to see their level, remaining time, reward eligibility and upgrade options without losing the game’s visual character.

Design choices

Warden’s Chronicle provides the evergreen track; Cempress’s Emporium provides the event track. Both use the same interaction structure with distinct themes.

  • Keep level, timer and progression visible above the reward tracks.
  • Distinguish free and premium rewards while providing a clear Claim All action.
  • Reuse the layout for quests, premium upgrades and level-purchase dialogs.

Results

  • Delivered two themed pass experiences within one reusable interface system.
  • Produced wireframes, high-fidelity flows and animated reward presentations.

Retention and monetization were design goals; the source does not report measured changes.

Project details

Read the process

Game System Showcase · 2 weeks

  1. Research the patterns

    Compared battle-pass systems and identified the information players need to track progress and reward value.

  2. Establish the hierarchy

    Built mid-fidelity wireframes around level, time remaining, free and premium tracks, claims and purchase decisions.

  3. Develop two themes

    Adapted the shared structure for the evergreen Warden’s Chronicle and event-based Cempress’s Emporium.

  4. Resolve the flows

    Developed high-fidelity reward, quest, premium purchase and level purchase screens, with motion and illustrative assets.

Tools Used

Project tools

  • Figma

Current case-study workflow

  • Codex
  • Notion

Current documentation and presentation workflow; not a claim that these tools were used during the original project.

Deliverables
  • Battle-pass interface
  • Reward and quest flows
  • Premium and level-purchase dialogs
  • Mid- and high-fidelity screens
  • Motion and illustration assets
Next projectPortvale