Mobile Game Battle Pass / 2024
Warden's Ascent
A modular battle-pass interface for tracking progression, claiming rewards and upgrading a pass.

- My role
- UI/UX Design Lead
- Client
- Warden's Ascent
- Scope
- Battle-pass interface · Reward and quest flows
Led the battle-pass redesign, UX research, interface design and supporting asset illustration.
Overview
Warden’s Ascent needed a reusable battle-pass system that could support both ongoing progression and limited-time events.
Players needed to see their level, remaining time, reward eligibility and upgrade options without losing the game’s visual character.
Design choices
Warden’s Chronicle provides the evergreen track; Cempress’s Emporium provides the event track. Both use the same interaction structure with distinct themes.
- Keep level, timer and progression visible above the reward tracks.
- Distinguish free and premium rewards while providing a clear Claim All action.
- Reuse the layout for quests, premium upgrades and level-purchase dialogs.
Results
- Delivered two themed pass experiences within one reusable interface system.
- Produced wireframes, high-fidelity flows and animated reward presentations.
Retention and monetization were design goals; the source does not report measured changes.






Project details
Read the process
Game System Showcase · 2 weeks
Research the patterns
Compared battle-pass systems and identified the information players need to track progress and reward value.
Establish the hierarchy
Built mid-fidelity wireframes around level, time remaining, free and premium tracks, claims and purchase decisions.
Develop two themes
Adapted the shared structure for the evergreen Warden’s Chronicle and event-based Cempress’s Emporium.
Resolve the flows
Developed high-fidelity reward, quest, premium purchase and level purchase screens, with motion and illustrative assets.
Tools Used
Project tools
Figma
Current case-study workflow
Codex
Notion
Current documentation and presentation workflow; not a claim that these tools were used during the original project.
Deliverables
- Battle-pass interface
- Reward and quest flows
- Premium and level-purchase dialogs
- Mid- and high-fidelity screens
- Motion and illustration assets