UI/UX & Product Design
Interfaces, prototypes, design systems, and product flows for apps, games, commerce, AI tools, and digital platforms.
Local evidence search. No AI or command execution.
Portfolio statements supplied by the owner. Outcomes are source claims, not independent analytics verification.
An iPhone finance app that connects spending, budgets and goals with an AI companion and idle adventure.
Pelana began as a design study in making everyday financial habits more approachable. The current iPhone app combines a finance tracker, Pela AI companion and an idle adventure.
Connect three experiences without compromising the clarity of financial actions. Money inputs, pending actions and saved transactions must remain explicit and reviewable.
I mapped user needs, prioritized the core flows and developed an MVP-ready prototype through research, illustration and usability testing.
Money remains the source of truth. Pela prepares structured actions for review, while the adventure translates financial engagement into XP, quests and rewards.
Used interviews, surveys, competitor research, personas and journey mapping to understand the barriers to everyday financial tracking.
Developed flows and information architecture, using card sorting, How Might We questions and MoSCoW prioritization to define the prototype.
Progressed from sketches and wireframes to a Figma prototype, with an illustrated world, avatars, Pela and a shared visual system.
Used usability feedback to refine the original prototype. The current app builds on that work with reviewable AI actions, local storage and an integrated financial and adventure state.
Extend the original design study into the iPhone app: implement money-action flows, onboarding and membership, then complete QA and release preparation alongside the supporting website.
The process artifacts below document the original design study; the demo above shows the current app.
View Pelana in human mode ↗A responsive website and visual system for an institutional investment platform in Southeast Asia.
NusaVest needed to explain its institutional private-credit and asset-backed investment offering clearly.
Balance fintech energy with the trust and restraint expected of an institutional brand.
Restructured the information architecture and developed a shared responsive page system.
Reusable components connect the marketing pages, investor resources, news and careers.
Clarify institutional positioning and the architecture of the website and investor resources.
Develop hero concepts that balance fintech innovation with institutional trust.
Build reusable components and responsive Home, About, Careers, News, Investor Resources and Contact designs.
Develop the NusaX identity, logo explorations and fintech and data illustrations.
Brand identity, Shopify store, photography, and campaign content for a Singapore techwear label.
Altermana needed a full brand and commerce foundation for modular techwear built around real-world movement, daily loadouts, and class-based gear discovery.
The brand had to feel more like an equipment system than a simple apparel store while still staying clear enough for first-time buyers to shop and understand.
Pakago shaped the identity, Shopify experience, product story, photography, video, and AI-assisted production workflow around the Armory, loadouts, classes, and the Negative Zero drop.
The final system combines a tactical brand voice, Shopify commerce, product taxonomy, campaign media, Field Reports, and launch assets for a local Singaporean techwear brand.
Frame the audience, brand voice and RPG-inspired class and loadout concept.
Create identity, apparel graphics, placements, colorways and product specifications.
Connect shopping discovery, class and product understanding, and purchase flows.
Create photography, film and campaign assets for the brand and apparel range.
An AI feedback platform for founders to submit pitches, review reports, and improve their ideas.
Pitch Arcade had a functional MVP for AI-driven startup feedback, but the experience needed stronger clarity, trust, and polish.
Founders needed to understand the product quickly, trust the system with sensitive ideas, and feel motivated to iterate.
Pakago structured five core flows: landing, submission, dashboard, report, and pricing, then wrapped them in a retro-future interface language.
The final design connects AI committee feedback, founder metrics, report insights, pricing, and playful progression into one coherent product experience.
Clarify the proposition and five core journeys for founders.
Connect submission, dashboard, reports and pricing into a coherent flow.
Apply a consistent retro-future interface language across the product screens.
Explore rewards, progression and post-submission states through prototypes; these do not establish a shipped progression backend.
A shared visual and interaction system across Seedworld’s responsive website and in-game interfaces.
Seedworld needed a consistent experience from learning about the game on the web to playing and creating inside it.
The website had to explain the path to play, while game interfaces needed to support deeper inventory, building and progression tasks.
I combined stakeholder and player research with journey mapping, navigation testing and iterative prototypes across both surfaces.
Shared components, iconography and visual rules connect the main website, Creative Mode, character and mode selection, gameplay HUD and in-game menus.
Combined stakeholder discussions, user research, competitor review and community feedback to identify the path from discovery to play.
Mapped journeys and flows, using information architecture, card sorting and tree testing to check navigation and define the core features.
Developed responsive website layouts alongside HUDs, character and mode selection, inventories, maps and research screens, supported by common components and brand assets.
Iterated through usability feedback with game designers and engineers, then prepared modular components for handoff and future seasonal content.
Figures reported in the original Seedworld case study; measurement windows and baselines were not provided.
View Seedworld in human mode ↗A modular battle-pass interface for tracking progression, claiming rewards and upgrading a pass.
Warden’s Ascent needed a reusable battle-pass system that could support both ongoing progression and limited-time events.
Players needed to see their level, remaining time, reward eligibility and upgrade options without losing the game’s visual character.
I reviewed battle-pass patterns and organized the flow around progression, reward claims and upgrades before developing the visual treatment.
Warden’s Chronicle provides the evergreen track; Cempress’s Emporium provides the event track. Both use the same interaction structure with distinct themes.
Compared battle-pass systems and identified the information players need to track progress and reward value.
Built mid-fidelity wireframes around level, time remaining, free and premium tracks, claims and purchase decisions.
Adapted the shared structure for the evergreen Warden’s Chronicle and event-based Cempress’s Emporium.
Developed high-fidelity reward, quest, premium purchase and level purchase screens, with motion and illustrative assets.
Retention and monetization were design goals; the source does not report measured changes.
View Warden's Ascent in human mode ↗A whisky identity for BitCask, from naming and illustrated labels to a three-tier bottle range.
BitCask needed an identity for its own single malt whisky collection, connecting Scotch heritage with its fractional cask-investment platform.
The range needed to communicate differences between tiers while making room for product and regulatory information on every label.
I developed Portvale from “port” for access and “vale” for heritage, then built a visual story that expands across the range.
The wordmark, keyhole emblem and illustrated labels share a consistent structure across Premium, Classic and Signature bottles.
Reviewed the brand’s heritage, collectibility and investment context to establish the naming and visual direction.
Explored wordmark sketches and emblems, then selected the Portvale name and keyhole motif.
Created the “Revealing Portvale” sequence, from map to region to city, with a shared label anatomy and typography.
Applied the system to bottle renders and launch presentation assets to show how the tiers work together.
A gaming wallet prototype that connects game discovery, account connection and asset purchases with less blockchain jargon.
PLAY3R explored how a crypto gaming wallet could help players discover games and start playing without unnecessary setup or terminology.
The experience had to support different levels of familiarity with blockchain while giving players control over automated and manual actions.
I moved from interviews and competitive research through flows, wireframes and a linked prototype, then ran one moderated testing iteration with three types of gamers.
Game discovery, connection, collections and asset purchase share a consistent interface. Blockchain details appear when they are relevant to the action.
Combined interviews, competitive analysis, personas and journey mapping across three gamer types. The source does not state a participant count.
Used user flows, information architecture and card sorting to connect game discovery, wallet setup and purchasing.
Progressed from low-fidelity layouts to high-fidelity screens and a linked Figma prototype, supported by a shared design system.
Ran one moderated usability iteration. Feedback favored fewer blockchain-specific steps and a choice between automated and manual actions; further flow testing was recommended.
The 40% figure is an existing portfolio claim; its baseline and measurement details are not supplied in the Framer case study.
View PLAY3R in human mode ↗A bespoke perfume-shopping experience connecting scent discovery, ingredient mixing and bottle customization.
Maison 21G wanted to translate its olfactory expertise into an experience customers could use online and in store.
Customers needed a useful way to explore a product they could not smell through a screen, while creating a scent and bottle that felt personal.
I combined consumer research with a workshop involving in-house olfactory experts, then developed and tested the customization flow.
A questionnaire leads into scent suggestions and ingredient mixing. Bottle labels and typography can then be customized before purchase.
Reviewed perfume and customization experiences, gathered consumer input and held a Q&A and ideation workshop with the in-house olfactory team.
Developed personas, journeys, information architecture and flows for both online and in-store customization.
Built low- and high-fidelity screens, then connected the questionnaire, mixing and bottle customization steps in Figma.
Collected usability and Q&A feedback. The source reports favorable reactions to scent creation but does not provide a numeric conversion uplift.
Cloud storage, AI search and agent workflows.
Product interface design for an AI workspace, spanning cloud storage, conversational search and agent workflows.
Organize cloud files, recent activity and shared spaces into a readable workspace.
Present image results and written responses alongside workspace content.
Define interfaces for missions, configuration and agent assignment.
Present status, progress, reports and cost. This breakdown describes the supplied design artifacts, not an undocumented research or testing chronology.
A workspace for organizing files, reviewing recent activity and managing shared spaces.
Conversational search with image results and written responses, presented alongside workspace content.
Interfaces for configuring missions, assigning agents and reviewing execution status, progress and cost.
I'm a product and visual designer with more than a decade of experience across Jakarta and Singapore. My background spans graphic design, UI/UX and visual storytelling, with work across fintech, commerce, gaming, Web3 and AI products.
Pakago brings my product design and visual practice together. I work across interfaces, brand identities, design systems and interactive experiences, carrying an idea from its early structure through to the details people see and use.
I started working in graphic design in 2012 and moved into UI/UX and human-centered design in 2014. Gaming is a personal interest as well as part of my work, and my creative practice also includes music composition, video and photography.
Product direction is demonstrated through Zarklab's expanding AI workspace, Mintology B2B journeys and PLAY3R research. Evidence is stronger for defining experiences than for owning business strategy or quantified commercial outcomes.
A sustained strength across complex storage, wallet, marketplace and onboarding structures. Zarklab, PLAY3R and personalized commerce show a repeated ability to organize journeys, states and information.
The most consistently demonstrated strength: distinctive visual direction across luxury commerce, gaming, brand identities and AI products. Maison 21G, Seedworld, Portvale and Altermana show range as well as continuity.
Strong repeated evidence in perfume customization, wallet setup and recovery, and conversational AI workflows. Prototypes and interface states make complex journeys understandable and tangible.
Mintable design QA and handoff, Seedify collaboration with engineers and game designers, and Julius Baer internal-tooling work demonstrate cross-functional delivery across product, design and engineering.
A growing practical strength in HTML/CSS, responsive interfaces and AI-assisted design-to-build iteration with Codex and Claude Code. Pelana and Zarklab support this direction; independent full-stack engineering depth has not been established.
BINUS International University, Art & Design Studies, 2008 - 2011
Figma for documented project design and systems; Paper for the current design workflow.
Prototyping, 3D, motion and video production. Project use is listed in the relevant case studies.
Planning, AI-assisted development and creative exploration. Hermes Agent supports research workflows; this is not the Hermes JavaScript engine.
Applied in Pelana's native app and supporting website. The case study separates native, web and service stacks.
Senior Product Designer / Full-time
Designed onboarding, navigation, workspace discovery and upgrade paths for AI storage. Shaped chat for searching, organizing and generating files, with AI-assisted UI exploration, design-to-build iteration and animated launch storytelling.
Senior UX/UI Designer / Contract
Designed internal SaaS pages, dashboards, developer-tool marketing and employee-logistics experiences. Created visual systems, onboarding guides, decks and nontechnical communications.
Senior UX/UI & Product Designer / Freelance / concurrent remote
Designed for Seedworld, staking dashboards and Seedhub launchpad across desktop and mobile, collaborating with blockchain engineers, developers and game designers.
Lead UX/UI Designer / Freelance / concurrent remote
Designed PLAY3R for noncrypto-native gamers, using research, brand and community feedback to refine onboarding, wallet setup, recovery, tooltips and responsive flows.
Lead UI/UX Designer / Full-time
Designed Mintable 2.0 desktop and mobile journeys and Mintology B2B NFT experiences, including ImmutableX and XRP work, research, prototypes, design QA and handoff.
Lead UI/UX Designer / Full-time
Designed luxury commerce and virtual perfume customization across desktop and mobile. Research, journey mapping and design QA supported discovery, personalization and checkout.
Senior UI/UX Designer / Contract
Insurance and fintech comprehension.
Senior UI/UX & Graphic Designer
Consumer product UX and visual design.
UI/UX & Visual Designer
Commerce interfaces, video and campaign production.
UI and Graphic Designer
Game interfaces and graphic design.
Dates overlap; this is not an exclusive employment sequence.
Interfaces, prototypes, design systems, and product flows for apps, games, commerce, AI tools, and digital platforms.
Identity systems, art direction, illustration, campaign visuals, and premium visual languages for brands that need a stronger presence.
Game UX, progression systems, wallet flows, creator surfaces, collectibles, and game interactions for teams building interactive products.
AI-enabled products, digital platforms, dashboards, automation flows, and content systems that turn complex ideas into usable digital experiences.
All 72 visible archive records are included in the structured archive. Expand any title to read its description here. Optional asset links are clearly marked when they leave terminal mode.
A workspace for organizing files, reviewing recent activity and managing shared spaces.
Open project record ↗Conversational search with image results and written responses, presented alongside workspace content.
Open project record ↗Interfaces for configuring missions, assigning agents and reviewing execution status, progress and cost.
Open project record ↗A wrist-device concept explored through 3D modeling, color studies, screen states and a product film.
View asset in human mode ↗A handheld-device concept with tactile controls, a modular cartridge system and a desktop dock, presented through 3D stills and a turntable film.
View asset in human mode ↗Responsive website and visual system for NusaVest. A two-week design sprint across six website sections.
Open project record ↗Modular apparel storefront, garment photography, product-stat layouts, brand collaterals and campaign film.
Open project record ↗Podcast identity and episode graphics, including distinct solo and Adri Dwitomo collaboration promo variants.
View asset in human mode ↗A fantasy-themed gaming-lounge concept with membership and booking screens, King Kaixar mascot sketches and finished poses.
View asset in human mode ↗Five pixel-art character portraits and an animated character study.
View asset in human mode ↗UX/UI and consulting work for a Telegram crypto-casino experience, covering the website, wallet and game screens.
View asset in human mode ↗An illustrated story and community website introducing the hidden village and its FOXFONE navigator.
View asset in human mode ↗A handheld navigator for the Kitsuden story, from an exploded concept sketch to 3D color variants and a fox charm.
View asset in human mode ↗The FOXFONE workbench, shown as a development sketch, finished illustration and animated scene.
View asset in human mode ↗Work-in-progress Cargo, Etherian and Cruiser spaceship concepts with modular attribute layouts.
View asset in human mode ↗Readable HTML, Markdown and JSON, generated from the same portfolio records. Public resources provide the reading path, project evidence and professional profile for people and agents.
Source confidence is unscored. Evidence links show the basis for each claim. Read-only static resources and browser-local keyword search. No autonomous agent, model, remote query endpoint or write API. Rates are agreed directly through Contra. Current availability, certifications and testimonials are not specified. Ask Adri; do not infer.
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